Source Pathfinder Bestiary
Perception +11; darkvision
Languages celestial, common
Skills Athletics +11, Diplomacy +12, Medicine +9, Religion +11, Society +7
Str +4, Dex +1, Con +3, Int +0, Wis +2, Cha +3
Item Crossbow, Longsword, Half Plate, Steel Shield (Hardness , HP , BT ), Bolts (10),
AC 23 ((25 with shield raised)); Fort +12, Ref +8, Will +11; +1 status to all saves vs. disease (critical failures become failures against diseases)
HP 73;
Trigger The monster has its shield raised and takes damage from a physical attack.
Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Speed 20 feet;
Melee Longsword +15 [+10/+5] (versatile-p), Damage 1d8+7 slashing,
Ranged Crossbow +12 [+7/+2] (range-increment-120, reload-1), Damage 1d8+3 piercing,
Mortals whose ancestry has been influenced by celestials are known as aasimars, and angelkin, who have blood of angels coursing through their veins, are among the most common type of them. Many angelkin seek adventure as a means of doing good in the world.
Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons. And some fit roles outside of morality, like psychopomps. It's far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.